Spartan Fist Xforce


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About This Game

Fight your way to fame, fortune and glory in this first-person puncher roguelite as you work to retrieve the fabled Spartan Fist. Playing as Emma Jones, a down-and-out dete 5d3b920ae0



Title: Spartan Fist
Genre: Action, Indie
Developer:
Glass Bottom Games
Publisher:
Glass Bottom Games
Release Date: 15 May, 2018



English,Japanese,Korean,Simplified Chinese



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Super satisfying game. The visual feedback from, well, everything is vibrant and over the top as one would expect from a dude puncher roguelike. Punches feel weighty and hurty when they connect. Pick it up and punch you some dudes.. https://youtu.be/WtBOv1AGbEU If Minecraft has an arena battle mode, this would be about what you expect. Rogueike arena battler with optional rainbow gore, expansive maps, and addition upgrades you buy or discover. Had a blast playing it and can't wait to dive in for more,.. Adorable game -- wander through generated arenas and punch people until they explode, looking for the ultimate boxing glove. It's easy to pick up, but the different gloves and dips give it some variety, and the later levels are decently challenging. Feels like a goofy first-person brawling version of BoI.. It has an interesting premise, but it in serious need of polishing, especially since it isn't an Early Access title. First of all, some of the button presses were not being registered and even scrolling to select stances occasionally stopped working altogether. It must be noted that this has occurred with multiple mice tested. Secondly, it does indeed become repetitive combat-wise, since combos are not present and one cannot launch both fists simultaneously at the very least. Finally, it is kinda slow performance-wise for a game with such a simplistic, voxel-stylized, 3D aesthetic; more optimization is strongly recommended. Overall, it does show some promise; however, the execution needs to be improved upon significantly before this could be recommended to anyone with a feigning interest in it.. Fantastic little game; like a boxy, bloody Binding of Isaac that *I* can enjoy! I usually skim over most indie roguelikes, but this one really grabs me for a couple of reasons: A.) The levels are attractive and the floor layout is truly random (you can spawn next to the exit, if you're equipped to fight the boss). B.) It's extremely fun to experiment with the fists and dips, trying to find a style that works for both you and the area. C.) The aesthetic is cute, but not obnoxious, the writing is enjoyably slangy, and everything is breakable. Some caveats: A) Audio cues for traps are a bit hard to make out while engaged with a ton of bad folks. B) It took me a while to figure out that you weren't really giving up your fist at the fist portal. All in all, a great game that I plan to go back and actually finish.. Shallow game, poor response time and registry, overall not very fun.. Enjoyable! Combat and movement per room feel natural, and the larger scale mechanics make sense. Greatly enjoyed the rogue-like aspects, for someone who has disliked moke rogue-likes, this was a refreshing change of pace. Huge ups for making a modern game run on my laptop as well, this is the first game I've played with a release date of more recent than 2013, so it took some fiddling in the settings and suddenly it was running super well. I was really impressed there. Overall, the game is great. The one or two minor complaints I had were solved in the Gameplay settings, so after the testing stage I was running the game well and enjoying myself.. Video: https://youtu.be/wHtmnjX5Nhc The different fists are an interesting idea and are designed well. They even have a Fist of the North Star one! That's kinda were the interesting ends though. The combat is really difficult to enjoy. It's pretty slow and there's no room for creativity. You would expect with being able to equip two different fists there would be combos. Nope. Or with the different stances you could swap quick and do cool moves. Nope. I can't really tell the difference between any of the fists or stances. Except that the game forces you to switch stances to break an enemy shield which usually pops up right before they die. I think the ideas are there for a good game but the implementation has failed.



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